(https://i.postimg.cc/1txsBQXb/billy.jpg)
This are Searge and Beetle Bailey, my favorite private since I moved to Norway. And the collection of this little magazine fills moving boxes.
I was trying to make a character like Bailey (in Norway named Billy) but it doesn't matter, I can't make the nose round to the extreme.
Now my question, is it even possible in daz studio, or do I need z-brush or similar to do that?
You need a sculpting tool ... or just use Blender.
The general technique is explained quite well here (see below). So first you have to prepare the character in DAZ as far as possible, then export it (BASIS!), then sculpt it in Blender and finally import it as a morph (recursive on, deltas only) to a GF8 base (!). Take a look at the video - and get in touch if you have any questions.
https://www.renderhub.com/learning/how-to-create-a-custom-genesis-8-character-in-daz-studio
Thanks :)
Then I will see, how far I come :)
Good luck :)
A few more general tips:
DAZ parameters: you can disable the limits to create larger eyes or smaller noses than those intended by DAZ.
GF8 in Blender: be sure to hide the eyes and mouth before sculpting so that they are not distorted as well.
Blender: It is best to work with many shape keys. Then individual sculpting steps can be undone or reduced to have less impact.
Thanks :)
I've just installed it ... again ... and am seriously curious how long Blender will stay this time, before I delete it ... again :D
Was never a fan of this prog, maybe it's in time to change my mind ::)
*woooohooooo* installed AND I got G8 into Blender. I found the sculpting tool and what happened to the nose, every hammerhead would had been jealous :))
I think I have a lot to learn, before I even come close to what I want *rofl* and something deep inside me is telling me, it's not worth the effort 8)
Yep, Blender has a steep learning curve at the beginning, and sculpting in Blender also has its challenges. But the experience you gain can be used not only for characters, but also for 3D clothing (fine-tuning MD objects, etc.) or if you need a prop quickly (e.g., a mushroom ;) etc. etc. etc. ....
Once you have grasped the basics in Blender, it becomes easier. Word :)
If I will survive the dentist tomorrow (2 new implants and already scared to death now) I will see, if I'll give it a try for the future :D
Learning is always worth the effort. That's how we grow.
Right, only that I feel a bit too old from time to time and have to remind myself, that there isn't a thing called "old"
I used to say: you're only as old as you feel. I meant it positively... but now I'm noticing more and more that I feel
much older than I am :D
Anyway, I'm currently writing a short infotorial with a few tips on DAZ / Blender and character creation. It will (hopefully) be available on RH soon. But if Nena helps me (it's about large screenshots), we can also publish the information here. I'm currently having difficulties with large images, as only 120KB or so can be uploaded here.
*lol* today I feel so old, I will never be able to be ... like 950 or so :))
I will check later about the size for the pictures. Worst case, I have to find a better gallery, best case, I can just put in another number :)
You may not have to go that far. In your “Smile” post, I see a larger image (which is definitely over 120 KB). Maybe I just need a tip on the right approach. Let's wait and see (I still have to take the screenshots for the tutorial anyway).
Oh, that was a simple solution, I just linked back from my cara account.
Another place I use to share pictures is share images (https://postimages.org/)
Since my host only offers 10GB in complete for all I load up huge pictures elsewhere ;D
Clever :)
It may be easier to make a nose prop and use the skin textures from a genesis to blend it with the character. ear's could also be a prop.
Maybe start with a toon character and use some primitive's as a starter model for nose and ears.
A nose prop, sounds good!
@Bonj
I might agree with you when it comes to something like a (unreal) clown's nose, but I see a few problems with a replacement prop. In addition to the skin problem (at the latest when it is released as a freebie or commercial product, a script would be needed that can handle all skins), there are a few other points to consider. For example, the prop (with the exception of an RFN) would always try to follow the nose movement morphs/bones. That could potentially look problematic ;)
@Nena:
Are you having trouble with sliding/sculpting? A few tips are already online (RH ... but you can read along, right?). Otherwise, as always, if you have a question (and I have time), I'll be happy to try to help you :)
The skin, yes, that could give contortions.
Just right now I'm not even in the mood to try.
First some real life problems have to be solved *sigh*