Skip to main content
Recent Posts
21
Daz Studio / Re: dForce hair is .. s-l-o-w ...
Last post by Friedland -
And this is the result:


Yes, the hair follows the shape of the model and the dress very nicely and it looks ... well ... good.
But does it look five times better than other non-dForce hair ?  No !
I can't find anything about it that motivates an increased render time by 5.

So, the mistake is did and done and I will sure not do it again.
Note to self.
- John -
22
Daz Studio / Re: dForce hair is .. s-l-o-w ...
Last post by Friedland -
I agree with you, MKDAWUSS,
dForce hair is a hit-and-miss thing. Sometimes it works well and sometimes it does not..
Just need to keep in mind which ones does what...

Most of the time I do well with transmapped hair and use the move or rotate features to get it where I want it.
Sometimes I have to do it in post.
Meshgrabber is a possible approach, because I'm on a version of DS where Meshgrabber actually works..  :)
- John -
23
If it matters ... it matters / Re: AI --- so wonderful, isn't it ---- no need to worry
Last post by Nena -
This piece of crap compares  humans with AI? This is the lowest at all  >:(

My part of the family, that lives in Germany, they are all on facebook and if I wouldn't avoid fb anyway, this is reason enough for me, to not having an account there  :))

*woah* this is bad, really bad, If AI or human, hacking an account from a deceased one is evil!
24
Daz Studio / Re: dForce hair is .. s-l-o-w ...
Last post by MKDAWUSS -
It's a mixed bag that's dependent on what you're trying to do. For some things it turns out rather well, for other things... ugh. Sometimes I'd rather just have morphs/adjusters and meshgrabber to get hair where it needs to be.
25
If it matters ... it matters / Re: AI --- so wonderful, isn't it ---- no need to worry
Last post by MKDAWUSS -
Luckily, I'm not at fb and never will be, so this scary thing won't happen to me.
But who knows, where this will be implemented too.

After my infarct I made a list with PW, pages like here and rosity, where I know people and of course my mail account, so my sons can inform people, if something should happen to me.

I hate this "not knowing if" and I don't want anyone going through this, wondering if I'm still alive or not.
And if I should have a reason for not being online, like vacation, I will give the message.

Having multiple ways of reaching someone is a good idea, but now that you mention it, so is having someone who can reach others in the event you can't.

I'm on Facebook - it's where a lot of people I'm close to are on (and the main way of reaching them, though I do have others for the ones who matter), and the closest I've seen to that sort of thing was when a deceased person had his account hacked before permanently vanishing a few hours later.
27
Daz Studio / Re: dForce hair is .. s-l-o-w ...
Last post by Friedland -
That image is about the size of my test renders..

Nowadays most everything is dForce - wether it has to be or not.
Think it's used as some kind of "quality statement".
Like 4K. Most don't even know what 4K really is, but use 4K as some sort of benchmark.

"Oh yeah, it's 4K so it has to be good !"
... but the image looks like crap - and 4K won't do anything positive about it.
Just a big waste of space.

I fell for a dForce hair by Linday, who usually do high quality stuff and this IS a high quality hair - no doubt.
It also uses the shell feature to make it even more dense.

But I did the mistake of putting it on a model that dominate the scene and with a blurry background = DOF on camera.
Well, mistake did and done and I will not make the same one again.
Note to self.
- John -
28
Daz Studio / Re: dForce hair is .. s-l-o-w ...
Last post by Nena -
I don't even see a reason to use dforce hair.
I got some with the monthly free character, but wouldn't buy any.
Beside that, almost every hair has now written dforce in front of the name and it didn't even make sense, cause a simulation isn't possible at all, cause it's too short.

So I tried this hair: https://www.daz3d.com/eirgrid-hair-for-genesis-9

The simulation took 7 min, the render, since there is nothing more in the scene, some seconds.
The result is disappointing, cause real hair wouldn't be glued to the back, but showing a clear distance in this pose.
29
Daz Studio / dForce hair is .. s-l-o-w ...
Last post by Friedland -
I recently did a test render of a model with a dForce hair.
It went very slow. About 5 times the rendertime of a similar scene of a model with transmapped hair.
Should have understood this since the simulation time was a lot longer than for the dForced dress she's waring, but ...

And the result ?   Mehhh ... Not 5 times better.
So, if you'r gonna use dForce hair in your renders, expect the rendertime to be a lot longer than anticipated and the result not proportionately better.
- John -
30
If it matters ... it matters / Re: AI --- so wonderful, isn't it ---- no need to worry
Last post by Nena -
Luckily, I'm not at fb and never will be, so this scary thing won't happen to me.
But who knows, where this will be implemented too.

After my infarct I made a list with PW, pages like here and rosity, where I know people and of course my mail account, so my sons can inform people, if something should happen to me.

I hate this "not knowing if" and I don't want anyone going through this, wondering if I'm still alive or not.
And if I should have a reason for not being online, like vacation, I will give the message.