Re: Knob nose Reply #15 – October 28, 2025, 06:02:52 PM It may be easier to make a nose prop and use the skin textures from a genesis to blend it with the character. ear's could also be a prop.Maybe start with a toon character and use some primitive's as a starter model for nose and ears. Quote Selected
Re: Knob nose Reply #17 – October 29, 2025, 09:32:09 AM @BonjI might agree with you when it comes to something like a (unreal) clown's nose, but I see a few problems with a replacement prop. In addition to the skin problem (at the latest when it is released as a freebie or commercial product, a script would be needed that can handle all skins), there are a few other points to consider. For example, the prop (with the exception of an RFN) would always try to follow the nose movement morphs/bones. That could potentially look problematic @Nena:Are you having trouble with sliding/sculpting? A few tips are already online (RH ... but you can read along, right?). Otherwise, as always, if you have a question (and I have time), I'll be happy to try to help you Quote Selected
Re: Knob nose Reply #18 – October 29, 2025, 03:17:27 PM The skin, yes, that could give contortions. Just right now I'm not even in the mood to try.First some real life problems have to be solved *sigh* Quote Selected