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Topic: Knob nose (Read 13824 times) previous topic - next topic

Re: Knob nose

Reply #15
It may be easier to make a nose prop and use the skin textures from a genesis to blend it with the character.  ear's could also be a prop.

Maybe start with a toon character and use some primitive's as a starter model for nose and ears.

Re: Knob nose

Reply #16
A nose prop, sounds good!
Handle with care, I'm easy distracted with a woozy mind

Re: Knob nose

Reply #17
@Bonj

I might agree with you when it comes to something like a (unreal) clown's nose, but I see a few problems with a replacement prop. In addition to the skin problem (at the latest when it is released as a freebie or commercial product, a script would be needed that can handle all skins), there are a few other points to consider.  For example, the prop (with the exception of an RFN) would always try to follow the nose movement morphs/bones. That could potentially look problematic ;)

@Nena:

Are you having trouble with sliding/sculpting? A few tips are already online (RH ... but you can read along, right?). Otherwise, as always, if you have a question (and I have time), I'll be happy to try to help you :)

Re: Knob nose

Reply #18
The skin, yes, that could give contortions.

Just right now I'm not even in the mood to try.
First some real life problems have to be solved *sigh*
Handle with care, I'm easy distracted with a woozy mind